Multi-Platform engine development

We have been working on our in-house engine since 2011. Our Multi-Platform engine is optimized for speed and based around the use of the Blender 3D toolkit.

Immersive Gaming

We focus on developing immersive games developed for dedicated and/or niche audience. We are always experimenting with new projects to keep fresh!

Latest Posts

Quick website update

Apparently the website had problems with the font rendering on Windows due to some incompatibility of Windows with the used font rendering engine, so we changed to a more default font to fix this issue.

MassiveEngine presentation on Blender Conference 2011 (28-29-30)

With great joy we can announce that we will be giving a presentation on Blender Conference 2011 about our MassiveEngine. We will talk about how the engine functions, current and future features, do a realtime showcase of a early tech demo and of we will talk about our Blender3D integration. We are using the magnificent […]

Working on new product!

Since the beginning of this year, we have been working on a new version of the Massive Engine, but also on a new game! We are currently preparing a official press announcement which will be released this summer. Keep an eye on the twitter or the news page for more information. Gronos is also officially […]

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Multi-Platform immersive gaming!

When we say PC, we deliver for PC: FreeBSD, Linux, Mac OSX, Windows. We are always looking for other platforms and opportunities!