MassiveEngine, a game engine build with a optimised workflow for Designers and Programmers.

This multi-platform game engine is based on Ogre3D, Bullet Physics, OpenAL and written entirely in C++
Current supported platforms are: Linux, Mac OSX, FreeBSD and Windows (Android and iOS are possible, but not maintained yet)
MassiveEngine uses Blender3D as a total design tool with our unique integration.

Designers can benefit from the use of Blender for everything a designer could need!
Blender is our total solution used for creating models, designing worlds, assigning logic to objects, storing content, designing gameplay and much more!

Programmers will benefit from the C++ codebase, direct access to all the library’s used by the MassiveEngine, and access to the specific components the Designers use within Blender.

A basic feature list can be found on the Feature Page.