Multi-Platform engine development

We have been working on our in-house engine since 2011. Our Multi-Platform engine is optimized for speed and based around the use of the Blender 3D toolkit.

Immersive Gaming

We focus on developing immersive games developed for dedicated and/or niche audience. We are always experimenting with new projects to keep fresh!

Latest Posts

Our journey through Virtual Reality, software and HMD’s

Ever since we laid our hands on the original Oculus Rift DK1, we have been interested in the possibilities that Virtual Reality gave us. From the Hardware side the HMD’s (Head Mounted Display’s) have huge growing potential and capabilities to provide a good sense of presence in a virtual world, while form the Software side […]

New website!

Since the beginning of Thorworks we always had a “functional website”, it is time for something fresh! We will be changing and adding small things over time in the next couple of weeks so stay tuned! If you encounter any errors of find any mistakes feel free to contact us at

MassiveEngine support for Oculus Rift

We are very happy to announce that we have completed full Oculus Rift integration in the MassiveEngine for all current supported platforms (Linux, Mac OSX and Windows) With this integration, we can provide Oculus support for all projects developed on the MassiveEngine without any hassle. Due to the Multi-Platform nature, and the possibility of other […]

MassiveBlenderWorks Contest Announcement: 23 April 2012

On Monday 23 April 2012, Thorworks will anounce its MassiveBlenderWorks contest. Thorworks will give a license for one freeware game on an early Alpha of our MassiveEngine, to give the experience of developing multi-platform games with Blender as a total game design suite. This contest is open for existing or new teams, as long as […]

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Multi-Platform immersive gaming!

When we say PC, we deliver for PC: FreeBSD, Linux, Mac OSX, Windows. We are always looking for other platforms and opportunities!